Episode 5.7: More Than Mobility with Dr Zack Yarde: Why Accessibility Includes the Words We Read

What You’ll Learn

  • Accessibility depends on communication, systems, and document design—not just physical access

  • Medical and social models of disability shape responsibility and barriers differently

  • Understanding disability differently can reshape self-perception

  • Tabletop role-playing games can be designed with accessibility in mind

  • Villains are often written in ableist ways and deserve more nuance

  • Font choices matter and text design can create real barriers

Topics We Cover

  • When Dr Zack Yarde realized accessibility and disability inclusion would shape his career

  • What many offices still get wrong about inclusion

  • The shift from the medical model of disability to the social model

  • How this shift changed how Zack understands disability and himself

  • Zack’s upcoming book on accessibility in tabletop role-playing games

  • How villains are often depicted in ableist ways in games and storytelling

  • Why villains need more complexity and context

  • Accessible fonts and why font choice matters

  • Why Zack advocates moving beyond Times New Roman

  • Why Lexend is one of his favorite accessible fonts

Follow Dr Zack Yarde

More Than Mobility with Dr Zack Yarde: Why Accessibility Includes the Words We Read
Hollis Peirce
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Episode 5.8: Roddey Or Not, Work Has to Change

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Episode 5.6: It Runs In the Kingdom: Late Diagnosed AuDHD and 4 Neurodivergent Kids - A Conversation with Tracy King