Episode 5.7: More Than Mobility with Dr Zack Yarde: Why Accessibility Includes the Words We Read
What You’ll Learn
Accessibility depends on communication, systems, and document design—not just physical access
Medical and social models of disability shape responsibility and barriers differently
Understanding disability differently can reshape self-perception
Tabletop role-playing games can be designed with accessibility in mind
Villains are often written in ableist ways and deserve more nuance
Font choices matter and text design can create real barriers
Topics We Cover
When Dr Zack Yarde realized accessibility and disability inclusion would shape his career
What many offices still get wrong about inclusion
The shift from the medical model of disability to the social model
How this shift changed how Zack understands disability and himself
Zack’s upcoming book on accessibility in tabletop role-playing games
How villains are often depicted in ableist ways in games and storytelling
Why villains need more complexity and context
Accessible fonts and why font choice matters
Why Zack advocates moving beyond Times New Roman
Why Lexend is one of his favorite accessible fonts
Follow Dr Zack Yarde
LinkedIn: Zack Yarde